Spring
2004
May 25, 2004
Is this the finally entry
of tetslog for the semester? Will I be able to update this site over
the summer? Tune in next week to find out. Somehow I doubt anything
will have changed, but you may be pleasantly surprised.
Still images from our final
assignment are up in the Projects section.
The movie makes little sense as a series of stills, but seems to be
more coherent as a movie. If i could show the movie on my blog, i would,
but it's too big for now. Perhaps I'll try compressing it further.
May 20, 2004
Now that the chaos of studio
reviews has subdued, I actually have some time to update tetslog. The
last time I wrote, we were in the middle of some serious studio action.
This past week has been mostly spent sleeping and recuperating for the
last week of school. This past weekend, Laura and Soohyun and I took
a bartending class, and I now I am somewhat certified to mix and serve
drinks at a bar. I finished two papers for History and Theory class,
and now I'm trying to gather up some motivation to finish projects for
Building Construction class as well as the final movie for this class,
digital media. Yay.
In the mean time, I have
decided to add some more content to my Projects
section, with images of my most recent project as well as some projects
from my years at the University of Idaho. I've also added a couple of
new links that everyone should check out. The
first is my
buttmate's website and it has some candid photos of people in our
studio. The second is an interesting website directed to me by a good
friend that showcases Japanese commercials featuring American celebrities.
Also important to note is
the Lakers victor of the San Antonio Spurs; a very decisive win over
the defending champs puts my Lakers as the definite favorites to once
again win the whole thing. The Timberwolves have no chance at winning
and let's face it: no one from the Eastern Conference can compete with
either Lakers or the Timberwolves.
May 6, 2004
Still working hard, or hardly
working; depending on how you look at it. Actually, no, I've been working
hard, particularly this past week. With studio reviews looming next
Wednesday, I've been consumed with studio work. Currently, I'm working
on finishing up my plans and sections of the building, putting aside
the model for now. Once the drawings are finished, I will work on the
small scale model, then go back to the 1/8th scale model. I'm still
not sure why Julio insists we make and 1/8th inch model, but oh well.
Once that is done and if I have time, I want to make some 3D renderings
of the project as well.
Luckily, it has not been
all work. Our pod (nicknamed Pod 4 after the Pod in the cartoon Sealab
2021) decided to take a break for dinner and go to McDonalds and
Krispy Kreme. It was a fun little trip to Medford and we are now stocked
with Original Glazed donuts. Mmmmm! Tasty!
On a sad note, the Lakers
again lost to the Spurs last night with a very lackluster performance
from the Big Four. I'm very disappointed in the effort they are putting
out. They just don't seem to want to win badly enough. Perhaps playing
at home in Staples Center this Sunday will be better. I will try and
watch if I feel like the studio stuff is going well.
May 3, 2004
Hello to those who visit
and read my blog. I have not blogged in a few days because studio work
has been particularly hectic. Our final reviews for our studio project
will be on the 12th of May. That's in less than a week and a half. I've
been trying to think of ways to get as much work done as possible and
the only way I've found that works well is to cut down on my hours of
sleep. I'm down to averaging 3.5 hours a night. I had a small setback
today in studio desk crits with my studio instructor, so the average
may start to sink even further. I'm clearly looking forward to sleeping
for many days following the review. It's soooo close. . .
I'm also looking forward
to my summer plans: a trip to Greece. I was luck enough to be invited
to join a team of archaelogists on a small island in Greece called Samothrace.
For six weeks I will be producing ink on mylar drawings of artifacts
that they have excavated and cataloged as well as reconstructive drawings
of the temple complex that they are researching and preparing for publication.
I'm very excited as it will not only be a much needed vacation, but
it will also be a vacation paid by the university. Thus, it will not
cost me a dime to travel and work on a beautiful and quiet Mediterranean
island. I hope to get a nice tan while I'm there. . .
April 26, 2004
I have now updated tetslog
with caricatures of everyone in Julio's studio. It has been fun making
them and I'm hoping other studios will make themselves as Southpark
characters as well. Click on the image of me to see my other studio
mates.
April 25 or 26, 2004
I am again putting off studio
work to update my blog. I can't decide whether to date this for Sunday
or Monday. Technically it is Monday, the 26th, but it's still Sunday
for me since I am still at school working.
I found an interesting web-based
program yesterday that allows you to create your own Southpark
characters. I have been working on creating Southpark like caricatures
of my studio mates. I will post them when I have finished making one
for the 10 members of my studio and our critic, Julio
Salcedo.
I'm happy that the Lakers
were able to defeat the Houston Rockets today. I didn't like the effort
that they played with, but relieved that they were able to still win.
Hopefully they will be able to close the series out next week back in
L.A.
April 22, 2004
Has it really been that long
since I updated my blog? Yes, it certainly has been, a really really
long week and a half. Mid-reviews were an intense period for us all,
and now we've been trying to catch up in our other classes, such as
digital media. I've also been working hard on trying to strengthen my
studio project. The building is really no where near where it should
be; in fact, I've basically gone back to the begining of the design
process because I was really unhappy with the direction it was going
previously. Hopefully by this weekend I will have a scheme that I like
and can enjoy working on and improving.
I have updated the sight
with images of my hyper-real renderings.
These are similar to the last updated renderings, only with more meticulous
material applications. They are not necessarily realistic renderings,
but they begin to define the airport more three dimensionally.
The weather's been great,
and I've been doing my best to enjoy it while I can. I've been hitting
tennis balls with Irwin,
Alec,
Albert,
Zac
and Phil.
Phil is an excellent tennis player and we are very evenly matched, so
it's good hitting with him. Hopefully this weekend I will be able to
go on a bike ride as well. I may join Marisa
on a short ride to take advantage of the warm spring weather.
Lakers play Houston tomorrow.
The Lakers, overall, have been playing like crap, but they are still
winning, so I'm not too disapointed in their performance. They not be
able to get away with this kind of play against the Spuds, their most
likely second round opponent.
April 11, 2004
Hooray for spring, sort of.
Maybe I shouldn't get too excited since it will probably jinx us into
another week of crappy weather, maybe even snow. Yesterday and today,
however, were nice enough that I was able to enjoy the outdoors to some
extent. Cycling consumed my afternoon yesterday and tennis today.
Now that we have a week before
our Mid-Project Reviews next Monday, I must actually start designing
a building. So far we have only researched ideas on how to approach
the design of the building. We've looked at classification techniques,
architectural ordering of spaces and the "mingling" of different
types of spaces. We were looking at ways in which the architecture can
define one type of space from another type of space. I looked at the
mingling of cyclists in a peloton and the mingling of silver halide
crystals in film emusions and the chemicals they react with during the
development process. Defining them in terms of architecture was more
difficult and I'm not sure yet whether they will be helpful.
Soon I should have some projects
that I did at the University of Idaho up for view in my Projects
section. In the mean time I shall work on studio and hope the Lakers
can pull it together for the playoffs and forget their sorry loss to
the Queens while you can browse the website of the best potato chips
ever!
April 7, 2004
The blog has become an excellent
way for me to procrastinate from doing studio work. I should be working
on models for our review on Friday, but I just can't seem to get going
on it. I'm hoping for an epiphany. . . any second now.
The case study that was presented
in digital media class was great: it has inspired me to create wonderful
photorealistic digital renderings. I am finding that my images are not
even close to being at a level of realism that the examples that were
shown today were at. More time, effort and patience, I believe, will
be key.
Recently, I've been intrigued
by the weather here; it's April and yet it is still cold out. Today,
at least the sun came out, and I almost convinced myself to go on a
bike ride. But, I ended up working on studio instead. I should have
gone on a ride. I'm used to being able to wear shorts by now, but I'm
still wearing my winter coat and my three fingered lobster claw gloves
(I call them my Teenage Mutant Ninja Turtle gloves because they are
green and make me look like a ninja turtle).
April 6, 2004
Images from the third
assignment are now up. I have begun to place lights into the airport,
giving the spaces the dramatic feel that I had initially hoped for from
the beginning. I have also begun to build a small materials library
for this project, albeit a bit unrealistic still and very monochromatic.
The material adjustments are different from what I am used to in 3D
Max, and I'm not getting the results that I was expecting from them.
I think it will require further tweaking to get the materials to work
the way I want them to in order to create a more realistic rendering.
I also want to learn how to light things better to get more dramatic
effects.
We have a hectic week ahead
of us, culminating in a pin-up on Friday coinciding with the Open House
for students admitted for next fall. It shall be interesting. I have
a lot of work to look forward to since I did virtually nothing during
the break.
The Seattle Mariners open
their season today and hopefully the Lakers will be able to regroup
from their disapointing loss to the San Antonio Spuds on Sunday. I guess
winning 11 out of the last 12 games isn't too bad.
Baseball season has also
started in Japan with my Hanshin
Tigers sweeping their opening series against the Yomiuri (Tokyo)
Giants. I'm hoping that they have another successful season and win
the Central League Pennant again.
April 3, 2004
Nothing to report. . .
March 31, 2004
It's Spring Break, and where
am I? I'm in rainy Boston, MA. My goal of either riding my bike or playing
tennis everyday has been thwarted by a deluge of rain, and it does not
appear to be letting up anytime soon. As a result, I've been working
on trying to get a job here in Boston for the summer. I have taken photos
of all my models from last semester, so that I can clear up some space
on my desk. I have put up some more images in my Projects section, including
two more from first semester. Very exciting stuff, and I'm sure you
can't wait to go check it out.
The Lakers are now on a nine
game winning streak after last nights whooping of the New Orleans Hornets.
Tomorrow night will be a rematch between Shaq and Yao, so I will have
to make sure not to miss that one.
March 28, 2004
I've successfully taken the
last two days off. I didn't even think about coming in to studio yesterday.
I decided that I could come in today, but only after going on a quick
20 mile bike ride out past Lexington. Actually, I got a little lost,
but somehow ended up back on 2A and that brought me magically back to
the Lexington and Mass. Ave. This follows the strange excursion on Friday,
when instead of studio (which was cancelled, I wasn't skipping!) I decided
to meet up with Mike, my roomate, on a ride he had already started.
He was to ride back until I ran into him. However, we were apparently
on two different roads, and so by the time we realized we had missed,
he was in Arlington and I was in Lexington. Funny hunh? So, hopefully
I can start to make this a routine and get my cycling legs back by the
time summer rolls around. Hopefully the weather will warm up enough
to play some tennis as well.
The Lakers also successfully
mauled the Minnesota TimberPups on Friday night 90-73. Kevin Garnett,
the supposed MVP candidate didn't look like much against the Lakers.
I think Mark Madsen, the former Laker now Timberpup, played better than
Garnett; then again, I like Mark Madsen and so I may be a bit biased.
So, now the Lakers have beaten the two "best" teams in the
west. Who do the east have? The Nets? The Pacers? Sucks to be them.
If you go to the Links
page, you will find a new link to an amusing anti-Microsoft Windows
site.
March 25, 2004
Lakers beat the Sacremento
"Queens" last night. A complete rout at 115-91. Who is the
best in the West? The Lakers of course! Check out this article by Bill
Plaschke for the LA Times.
We don't have studio on Friday,
so I'm already on Spring Break, or at least that's where my brain has
been. Unfortunately I'm not going anywhere, but at least I can stop
working on stuff for a while; maybe. I suppose I could work on digital
media.
I also added a link to a
really cool architecture website in my Links page.
March 23, 2004
Now that the animations are
finished, I have been making a concentrated effort to work on studio
and history/theory class. I think I'm making better progress on studio.
I will attempt to do a quick studio exercise using FormZ in helping
me understand architectural ordering principles.
I had an excellent talk with
Ivan, my FormZ T.A. so you may see a new version of tetslog appearing
soon, since I will probably have nothing better to do during spring
break. I'd really like to make my sight look and feel much more professional.
The images to right are of
the birthday cake that my buttmate, Soohyun, baked for my birthday.
As you can see, it was very good and it quickly disappeared. It was
also the first time she had baked a cake, with the guidance of Becky
thankfully. Thanks everyone!
March 20, 2004
Well, my animations are finished.
They are not as exciting as I had hoped they would be, but I think they
begin to express the concept behind the design of the airport. The project
is not so much about how the building comes together, but about the
individual experience of the the traveller. The airport was designed
to emphasize the way in which the traveller occupies the spaces, views
the spaces and experiences the scalar shifts, from seeing the tarmac
and aircraft from a distance, to up close.
I am slowly beginning to
improve my modeling skills with FormZ. I made some escalators, baggage
claim carousels, security screening x-rays, metal detectors (not that
hard to do I realize) and chairs. The chairs in particular slowed down
my rendering times.
On a side note, I have added
links to other people's blogs in the links section. They are all much
better than mine, so you should check them out. Also, today is my birthday.
I am 23 years old. That seems like a lot to me, considering the fact
that I feel like I just graduated from high school.
March 17, 2004
The wood project is FINALLY
over. It's such a relief to finally be done. I've put up some drawings
from my studio project. It's a little weird, but this site is becoming
more about what I do in studio then the work that is actually done for
Digital Media. But I suppose that studio is more important than the
other classes.
I would also like to announce
that a new tub of RedVines has re-emerged on my desk. This time there
is a tally sheet to see who is eating the largest percentage of the
RedVines.
March 15, 2004
TETSLOG has been updated
to version 2.1. It's not a complete overhall, just a few tweaks here
and there.
We visited the site for our
next studio project, a museum on the campus of Brandeis University.
We made small sketch models of the site while we were there. Fun. Also
took some pictures of the last studio project's site model with my many
study models. They should be up tomorrow if the Wood project doesn't
take too much of my time, which it will.
March 14, 2004
I am still recuperating from
the studio reviews that we had on Friday. So far, I haven't thought
about school at all. In fact, I didn't even go into studio at all yesterday.
I would not have come in today either except for the fact that we had
mini-critiques for our wood class. I have put up some images of my studio
project, an entrance to the Fleet Center on the Projects
page.
Also, there is a new link
for a funny fictional airline. It's for all you travelers out there.
Enjoy!
March 8, 2004
Well, it's
not technically the 8th yet, but it will be in like ten minutes, so
for the first time in my life I will be early for something. I've been
noticing that a lot of people have links to clothing places, so I thought
I would join the bandwagon and put a link up
as well. Happy shopping.
On the RedVines
front, it appears that I have run out and will probably be out of stock
until further notice. They went very quickly this time around and I
can think of several reason. Location: I put the tub at the end of my
desk so that everytime someone from our pod leaves, they walk past the
enticing artificial sugar glow of RedVines. Sign-up Sheet: or lack there
of. No one knew just how many RedVines they were eating, so this most
likely led to the quick demise. They barely had a chance to get stale.
. . sniff, sniff (tear rolls down cheek)
March 7, 2004
The basic modeling of my
airport is complete and has been uploaded into my Projects
section. I'm struggling with the view and the lighting right now, so
the images that I have provided are not very good. They were very difficult
and cumbersome to move and adjust and I haven't figured out how to place
and move the lights well either.
Building the model was quite
fun once the initial frustration of using a new application went away.
In fact, having to do things several times because I messed up the first
time, made me figure out how to do things quicker next time. I also
liked finding new tricks, such as pressing apple-z if, in the process
of drawing a shape, I drew a line in the wrong place, instead of starting
over, it would go back to the last point; very similar to pressing delete
in Photoshop or Illustrator. I was so used to pressing the delete key
that I just figured there was no way to go back when drawing, until
by shear accident, I pressed apple-z.
Working my way around FormZ
has become more comfortable as well. I've getting used to all the different
button combinations that need to be pushed in order to do things. I
see two advantages over this. It decreases the number of overall buttons
on the desktop while still making all modeling and editing capabilities
open. In 3D Studio, even though you only had to push one button, that
button could be buried in an assortment of different tabs and submenus.
So modeling the airport was
quite fun, but finding views and rendering was a little aggravating.
I don't often cuss my computer out as much as I was while navigating
the "Edit Cone of Vision" windows. Just when I thought I had
the right view, I would either lose it by clicking and dragging somewhere
else by accident, or realize that I was actually looking directly at
a wall.
On a happier note, the Lakers
beat the Nets, which just goes to show that the East just can't compete
with the West.
March 5, 2004
It's been a while, so I thought
I'd update my weblog. I've really not had anything to say or do here,
so it will be a short update. I started my digital model yesterday,
so, no real progress on it yet. Some of the walls are up, but that's
about it. It has been a hectic week, with all the career fair preperations
and all (which was today). I will try to upload a few choice images
from my portfolio to put in the currently empty projects section. But
that won't be today. You all should be happy that i've updated my blog
at all. . .
February 27,
2004
We've been
given directions on how to construct our models now; sort of. . .
I'm still a little confused as to where to start, much less how to fully
utilize FormZ. I think part of the problem may be because I'm so used
to 3D Studio and other such programs which, to me, seem more intuitive.
If I need to draw a block, you just use the make a block tool, where
as in FormZ, it feels like there is a lot of other buttons that need
be turned on in order to do those things. I did manage to model the
image to the left. Don't bother trying to click on it; it's not worth
the trouble looking
at a better image.
I've also been thinking about
the differences between traditional rendering techniques versus digital
rendering. I still prefer the look of hand drawn renderings; they don't
look any more real or fake, but they seem to be more alive. Digital
renderings have a distinctively cold and technical look to them which
may appeal to some, but I prefer the hand rendered presentation.
However, I realize that both
methods can be utilized in designing and communicating our buildings.
They are used to evoke feelings and emotions about the architecture
and how it fits into its surroundings. I think that's why I like the
digital renderings done by Zaha Hadid and Norman Foster. They allow
the viewer to orient themselves into the scene to communicate how the
architecture affects its environment.
February 23,
2004
Today I thought
I would showcase an airport design that I found particularly provacative
in my research of airports. The Kansai International Airport terminal,
designed by Renzo Piano (http://www.rpbw.com),
sits on an island in Osaka bay, and provides 24 hour air service to
the whole Kansai (Osaka, Kobe, Kyoto) region. It's a spectacular design
both in form and in how passengers are quickly and efficiently moved
from the main terminal to their gates. It was also quite the engineering
spectacle in terms of providing sufficient protection from earthquakes
and hurricanes, in addition to building an island in the middle of the
bay.
February 22,
2004
Nothing new
today except for some new links in the links section. I don't know if
I continue to update everday; I guess I've only done this once. I doubt
I will be studious enough to do new things to this site everyday.
February 21,
2004
Redesign
of tetslog is much more successful. Much cleaner; very glad that people
probably did not see the first version.
As for what
project I intend to model over the semester, I'm pretty sure I will
try to create a digital model of last semester's airport project. Click
on the links to the left to see larger images of plans, sections and
the final model. I see some interesting potentials in the interplay
between the various surfaces and protrusions. It also has fairly simple
forms, so as an initial attempt at modeling digitally with FormZ, I
should not get too frustrated.
February 17,
2004
Creation
of tetslog 1.0 semi-successful. Not to happy with it and it will probably
change soon as I get better using Dreamweaver. Hopefully. . .
I'm very
excited for this class. Previously, I've taken a course at the University
of Idaho in modeling with 3D Studio Max and Viz, but that was several
years ago. Hopefully the fundamentals have not changed too much.
Now I have
a trusty Apple computer and I will be modeling in FormZ.
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