Spring 
        2004 
      May 25, 2004 
       
        Is this the finally entry 
          of tetslog for the semester? Will I be able to update this site over 
          the summer? Tune in next week to find out. Somehow I doubt anything 
          will have changed, but you may be pleasantly surprised. 
        Still images from our final 
          assignment are up in the Projects section. 
          The movie makes little sense as a series of stills, but seems to be 
          more coherent as a movie. If i could show the movie on my blog, i would, 
          but it's too big for now. Perhaps I'll try compressing it further. 
       
      May 20, 2004 
       
        Now that the chaos of studio 
          reviews has subdued, I actually have some time to update tetslog. The 
          last time I wrote, we were in the middle of some serious studio action. 
          This past week has been mostly spent sleeping and recuperating for the 
          last week of school. This past weekend, Laura and Soohyun and I took 
          a bartending class, and I now I am somewhat certified to mix and serve 
          drinks at a bar. I finished two papers for History and Theory class, 
          and now I'm trying to gather up some motivation to finish projects for 
          Building Construction class as well as the final movie for this class, 
          digital media. Yay. 
        In the mean time, I have 
          decided to add some more content to my Projects 
          section, with images of my most recent project as well as some projects 
          from my years at the University of Idaho. I've also added a couple of 
          new links that everyone should check out. The 
          first is my 
          buttmate's website and it has some candid photos of people in our 
          studio. The second is an interesting website directed to me by a good 
          friend that showcases Japanese commercials featuring American celebrities. 
        Also important to note is 
          the Lakers victor of the San Antonio Spurs; a very decisive win over 
          the defending champs puts my Lakers as the definite favorites to once 
          again win the whole thing. The Timberwolves have no chance at winning 
          and let's face it: no one from the Eastern Conference can compete with 
          either Lakers or the Timberwolves. 
       
      May 6, 2004 
       
        Still working hard, or hardly 
          working; depending on how you look at it. Actually, no, I've been working 
          hard, particularly this past week. With studio reviews looming next 
          Wednesday, I've been consumed with studio work. Currently, I'm working 
          on finishing up my plans and sections of the building, putting aside 
          the model for now. Once the drawings are finished, I will work on the 
          small scale model, then go back to the 1/8th scale model. I'm still 
          not sure why Julio insists we make and 1/8th inch model, but oh well. 
          Once that is done and if I have time, I want to make some 3D renderings 
          of the project as well. 
        Luckily, it has not been 
          all work. Our pod (nicknamed Pod 4 after the Pod in the cartoon Sealab 
          2021) decided to take a break for dinner and go to McDonalds and 
          Krispy Kreme. It was a fun little trip to Medford and we are now stocked 
          with Original Glazed donuts. Mmmmm! Tasty! 
        On a sad note, the Lakers 
          again lost to the Spurs last night with a very lackluster performance 
          from the Big Four. I'm very disappointed in the effort they are putting 
          out. They just don't seem to want to win badly enough. Perhaps playing 
          at home in Staples Center this Sunday will be better. I will try and 
          watch if I feel like the studio stuff is going well. 
       
      May 3, 2004 
       
        Hello to those who visit 
          and read my blog. I have not blogged in a few days because studio work 
          has been particularly hectic. Our final reviews for our studio project 
          will be on the 12th of May. That's in less than a week and a half. I've 
          been trying to think of ways to get as much work done as possible and 
          the only way I've found that works well is to cut down on my hours of 
          sleep. I'm down to averaging 3.5 hours a night. I had a small setback 
          today in studio desk crits with my studio instructor, so the average 
          may start to sink even further. I'm clearly looking forward to sleeping 
          for many days following the review. It's soooo close. . . 
        I'm also looking forward 
          to my summer plans: a trip to Greece. I was luck enough to be invited 
          to join a team of archaelogists on a small island in Greece called Samothrace. 
          For six weeks I will be producing ink on mylar drawings of artifacts 
          that they have excavated and cataloged as well as reconstructive drawings 
          of the temple complex that they are researching and preparing for publication. 
          I'm very excited as it will not only be a much needed vacation, but 
          it will also be a vacation paid by the university. Thus, it will not 
          cost me a dime to travel and work on a beautiful and quiet Mediterranean 
          island. I hope to get a nice tan while I'm there. . . 
       
      April 26, 2004 
       
        I have now updated tetslog 
          with caricatures of everyone in Julio's studio. It has been fun making 
          them and I'm hoping other studios will make themselves as Southpark 
          characters as well. Click on the image of me to see my other studio 
          mates. 
       
      April 25 or 26, 2004 
       
        I am again putting off studio 
          work to update my blog. I can't decide whether to date this for Sunday 
          or Monday. Technically it is Monday, the 26th, but it's still Sunday 
          for me since I am still at school working. 
        I found an interesting web-based 
          program yesterday that allows you to create your own Southpark 
          characters. I have been working on creating Southpark like caricatures 
          of my studio mates. I will post them when I have finished making one 
          for the 10 members of my studio and our critic, Julio 
          Salcedo. 
        I'm happy that the Lakers 
          were able to defeat the Houston Rockets today. I didn't like the effort 
          that they played with, but relieved that they were able to still win. 
          Hopefully they will be able to close the series out next week back in 
          L.A. 
       
      April 22, 2004 
       
        Has it really been that long 
          since I updated my blog? Yes, it certainly has been, a really really 
          long week and a half. Mid-reviews were an intense period for us all, 
          and now we've been trying to catch up in our other classes, such as 
          digital media. I've also been working hard on trying to strengthen my 
          studio project. The building is really no where near where it should 
          be; in fact, I've basically gone back to the begining of the design 
          process because I was really unhappy with the direction it was going 
          previously. Hopefully by this weekend I will have a scheme that I like 
          and can enjoy working on and improving. 
        I have updated the sight 
          with images of my hyper-real renderings. 
          These are similar to the last updated renderings, only with more meticulous 
          material applications. They are not necessarily realistic renderings, 
          but they begin to define the airport more three dimensionally. 
        The weather's been great, 
          and I've been doing my best to enjoy it while I can. I've been hitting 
          tennis balls with Irwin, 
          Alec, 
          Albert, 
          Zac 
          and Phil. 
          Phil is an excellent tennis player and we are very evenly matched, so 
          it's good hitting with him. Hopefully this weekend I will be able to 
          go on a bike ride as well. I may join Marisa 
          on a short ride to take advantage of the warm spring weather. 
        Lakers play Houston tomorrow. 
          The Lakers, overall, have been playing like crap, but they are still 
          winning, so I'm not too disapointed in their performance. They not be 
          able to get away with this kind of play against the Spuds, their most 
          likely second round opponent. 
       
      April 11, 2004 
       
        Hooray for spring, sort of. 
          Maybe I shouldn't get too excited since it will probably jinx us into 
          another week of crappy weather, maybe even snow. Yesterday and today, 
          however, were nice enough that I was able to enjoy the outdoors to some 
          extent. Cycling consumed my afternoon yesterday and tennis today. 
        Now that we have a week before 
          our Mid-Project Reviews next Monday, I must actually start designing 
          a building. So far we have only researched ideas on how to approach 
          the design of the building. We've looked at classification techniques, 
          architectural ordering of spaces and the "mingling" of different 
          types of spaces. We were looking at ways in which the architecture can 
          define one type of space from another type of space. I looked at the 
          mingling of cyclists in a peloton and the mingling of silver halide 
          crystals in film emusions and the chemicals they react with during the 
          development process. Defining them in terms of architecture was more 
          difficult and I'm not sure yet whether they will be helpful. 
        Soon I should have some projects 
          that I did at the University of Idaho up for view in my Projects 
          section. In the mean time I shall work on studio and hope the Lakers 
          can pull it together for the playoffs and forget their sorry loss to 
          the Queens while you can browse the website of the best potato chips 
          ever! 
       
      April 7, 2004 
       
        The blog has become an excellent 
          way for me to procrastinate from doing studio work. I should be working 
          on models for our review on Friday, but I just can't seem to get going 
          on it. I'm hoping for an epiphany. . . any second now. 
        The case study that was presented 
          in digital media class was great: it has inspired me to create wonderful 
          photorealistic digital renderings. I am finding that my images are not 
          even close to being at a level of realism that the examples that were 
          shown today were at. More time, effort and patience, I believe, will 
          be key. 
        Recently, I've been intrigued 
          by the weather here; it's April and yet it is still cold out. Today, 
          at least the sun came out, and I almost convinced myself to go on a 
          bike ride. But, I ended up working on studio instead. I should have 
          gone on a ride. I'm used to being able to wear shorts by now, but I'm 
          still wearing my winter coat and my three fingered lobster claw gloves 
          (I call them my Teenage Mutant Ninja Turtle gloves because they are 
          green and make me look like a ninja turtle). 
       
      April 6, 2004 
       
        Images from the third 
          assignment are now up. I have begun to place lights into the airport, 
          giving the spaces the dramatic feel that I had initially hoped for from 
          the beginning. I have also begun to build a small materials library 
          for this project, albeit a bit unrealistic still and very monochromatic. 
          The material adjustments are different from what I am used to in 3D 
          Max, and I'm not getting the results that I was expecting from them. 
          I think it will require further tweaking to get the materials to work 
          the way I want them to in order to create a more realistic rendering. 
          I also want to learn how to light things better to get more dramatic 
          effects. 
        We have a hectic week ahead 
          of us, culminating in a pin-up on Friday coinciding with the Open House 
          for students admitted for next fall. It shall be interesting. I have 
          a lot of work to look forward to since I did virtually nothing during 
          the break. 
        The Seattle Mariners open 
          their season today and hopefully the Lakers will be able to regroup 
          from their disapointing loss to the San Antonio Spuds on Sunday. I guess 
          winning 11 out of the last 12 games isn't too bad. 
        Baseball season has also 
          started in Japan with my Hanshin 
          Tigers sweeping their opening series against the Yomiuri (Tokyo) 
          Giants. I'm hoping that they have another successful season and win 
          the Central League Pennant again. 
       
      April 3, 2004 
       
        Nothing to report. . . 
       
      March 31, 2004 
       
        It's Spring Break, and where 
          am I? I'm in rainy Boston, MA. My goal of either riding my bike or playing 
          tennis everyday has been thwarted by a deluge of rain, and it does not 
          appear to be letting up anytime soon. As a result, I've been working 
          on trying to get a job here in Boston for the summer. I have taken photos 
          of all my models from last semester, so that I can clear up some space 
          on my desk. I have put up some more images in my Projects section, including 
          two more from first semester. Very exciting stuff, and I'm sure you 
          can't wait to go check it out. 
        The Lakers are now on a nine 
          game winning streak after last nights whooping of the New Orleans Hornets. 
          Tomorrow night will be a rematch between Shaq and Yao, so I will have 
          to make sure not to miss that one. 
       
      March 28, 2004 
       
        I've successfully taken the 
          last two days off. I didn't even think about coming in to studio yesterday. 
          I decided that I could come in today, but only after going on a quick 
          20 mile bike ride out past Lexington. Actually, I got a little lost, 
          but somehow ended up back on 2A and that brought me magically back to 
          the Lexington and Mass. Ave. This follows the strange excursion on Friday, 
          when instead of studio (which was cancelled, I wasn't skipping!) I decided 
          to meet up with Mike, my roomate, on a ride he had already started. 
          He was to ride back until I ran into him. However, we were apparently 
          on two different roads, and so by the time we realized we had missed, 
          he was in Arlington and I was in Lexington. Funny hunh? So, hopefully 
          I can start to make this a routine and get my cycling legs back by the 
          time summer rolls around. Hopefully the weather will warm up enough 
          to play some tennis as well. 
        The Lakers also successfully 
          mauled the Minnesota TimberPups on Friday night 90-73. Kevin Garnett, 
          the supposed MVP candidate didn't look like much against the Lakers. 
          I think Mark Madsen, the former Laker now Timberpup, played better than 
          Garnett; then again, I like Mark Madsen and so I may be a bit biased. 
          So, now the Lakers have beaten the two "best" teams in the 
          west. Who do the east have? The Nets? The Pacers? Sucks to be them. 
        If you go to the Links 
          page, you will find a new link to an amusing anti-Microsoft Windows 
          site. 
       
      March 25, 2004 
       
        Lakers beat the Sacremento 
          "Queens" last night. A complete rout at 115-91. Who is the 
          best in the West? The Lakers of course! Check out this article by Bill 
          Plaschke for the LA Times. 
        We don't have studio on Friday, 
          so I'm already on Spring Break, or at least that's where my brain has 
          been. Unfortunately I'm not going anywhere, but at least I can stop 
          working on stuff for a while; maybe. I suppose I could work on digital 
          media. 
        I also added a link to a 
          really cool architecture website in my Links page. 
       
      March 23, 2004 
       
        Now that the animations are 
          finished, I have been making a concentrated effort to work on studio 
          and history/theory class. I think I'm making better progress on studio. 
          I will attempt to do a quick studio exercise using FormZ in helping 
          me understand architectural ordering principles. 
        I had an excellent talk with 
          Ivan, my FormZ T.A. so you may see a new version of tetslog appearing 
          soon, since I will probably have nothing better to do during spring 
          break. I'd really like to make my sight look and feel much more professional. 
        The images to right are of 
          the birthday cake that my buttmate, Soohyun, baked for my birthday. 
          As you can see, it was very good and it quickly disappeared. It was 
          also the first time she had baked a cake, with the guidance of Becky 
          thankfully. Thanks everyone! 
       
      March 20, 2004 
       
        Well, my animations are finished. 
          They are not as exciting as I had hoped they would be, but I think they 
          begin to express the concept behind the design of the airport. The project 
          is not so much about how the building comes together, but about the 
          individual experience of the the traveller. The airport was designed 
          to emphasize the way in which the traveller occupies the spaces, views 
          the spaces and experiences the scalar shifts, from seeing the tarmac 
          and aircraft from a distance, to up close. 
        I am slowly beginning to 
          improve my modeling skills with FormZ. I made some escalators, baggage 
          claim carousels, security screening x-rays, metal detectors (not that 
          hard to do I realize) and chairs. The chairs in particular slowed down 
          my rendering times. 
        On a side note, I have added 
          links to other people's blogs in the links section. They are all much 
          better than mine, so you should check them out. Also, today is my birthday. 
          I am 23 years old. That seems like a lot to me, considering the fact 
          that I feel like I just graduated from high school. 
       
      March 17, 2004 
       
        The wood project is FINALLY 
          over. It's such a relief to finally be done. I've put up some drawings 
          from my studio project. It's a little weird, but this site is becoming 
          more about what I do in studio then the work that is actually done for 
          Digital Media. But I suppose that studio is more important than the 
          other classes. 
        I would also like to announce 
          that a new tub of RedVines has re-emerged on my desk. This time there 
          is a tally sheet to see who is eating the largest percentage of the 
          RedVines. 
       
      March 15, 2004 
       
        TETSLOG has been updated 
          to version 2.1. It's not a complete overhall, just a few tweaks here 
          and there. 
        We visited the site for our 
          next studio project, a museum on the campus of Brandeis University. 
          We made small sketch models of the site while we were there. Fun. Also 
          took some pictures of the last studio project's site model with my many 
          study models. They should be up tomorrow if the Wood project doesn't 
          take too much of my time, which it will. 
       
      March 14, 2004 
       
        I am still recuperating from 
          the studio reviews that we had on Friday. So far, I haven't thought 
          about school at all. In fact, I didn't even go into studio at all yesterday. 
          I would not have come in today either except for the fact that we had 
          mini-critiques for our wood class. I have put up some images of my studio 
          project, an entrance to the Fleet Center on the Projects 
          page. 
        Also, there is a new link 
          for a funny fictional airline. It's for all you travelers out there. 
          Enjoy! 
       
      March 8, 2004 
       
        Well, it's 
          not technically the 8th yet, but it will be in like ten minutes, so 
          for the first time in my life I will be early for something. I've been 
          noticing that a lot of people have links to clothing places, so I thought 
          I would join the bandwagon and put a link up 
          as well. Happy shopping. 
        On the RedVines 
          front, it appears that I have run out and will probably be out of stock 
          until further notice. They went very quickly this time around and I 
          can think of several reason. Location: I put the tub at the end of my 
          desk so that everytime someone from our pod leaves, they walk past the 
          enticing artificial sugar glow of RedVines. Sign-up Sheet: or lack there 
          of. No one knew just how many RedVines they were eating, so this most 
          likely led to the quick demise. They barely had a chance to get stale. 
          . . sniff, sniff (tear rolls down cheek) 
       
      March 7, 2004 
       
        The basic modeling of my 
          airport is complete and has been uploaded into my Projects 
          section. I'm struggling with the view and the lighting right now, so 
          the images that I have provided are not very good. They were very difficult 
          and cumbersome to move and adjust and I haven't figured out how to place 
          and move the lights well either. 
        Building the model was quite 
          fun once the initial frustration of using a new application went away. 
          In fact, having to do things several times because I messed up the first 
          time, made me figure out how to do things quicker next time. I also 
          liked finding new tricks, such as pressing apple-z if, in the process 
          of drawing a shape, I drew a line in the wrong place, instead of starting 
          over, it would go back to the last point; very similar to pressing delete 
          in Photoshop or Illustrator. I was so used to pressing the delete key 
          that I just figured there was no way to go back when drawing, until 
          by shear accident, I pressed apple-z.  
        Working my way around FormZ 
          has become more comfortable as well. I've getting used to all the different 
          button combinations that need to be pushed in order to do things. I 
          see two advantages over this. It decreases the number of overall buttons 
          on the desktop while still making all modeling and editing capabilities 
          open. In 3D Studio, even though you only had to push one button, that 
          button could be buried in an assortment of different tabs and submenus. 
           
        So modeling the airport was 
          quite fun, but finding views and rendering was a little aggravating. 
          I don't often cuss my computer out as much as I was while navigating 
          the "Edit Cone of Vision" windows. Just when I thought I had 
          the right view, I would either lose it by clicking and dragging somewhere 
          else by accident, or realize that I was actually looking directly at 
          a wall. 
        On a happier note, the Lakers 
          beat the Nets, which just goes to show that the East just can't compete 
          with the West. 
       
      March 5, 2004 
       
        It's been a while, so I thought 
          I'd update my weblog. I've really not had anything to say or do here, 
          so it will be a short update. I started my digital model yesterday, 
          so, no real progress on it yet. Some of the walls are up, but that's 
          about it. It has been a hectic week, with all the career fair preperations 
          and all (which was today). I will try to upload a few choice images 
          from my portfolio to put in the currently empty projects section. But 
          that won't be today. You all should be happy that i've updated my blog 
          at all. . . 
       
      February 27, 
        2004 
       
        We've been 
          given directions on how to construct our models now; sort of. . . 
          I'm still a little confused as to where to start, much less how to fully 
          utilize FormZ. I think part of the problem may be because I'm so used 
          to 3D Studio and other such programs which, to me, seem more intuitive. 
          If I need to draw a block, you just use the make a block tool, where 
          as in FormZ, it feels like there is a lot of other buttons that need 
          be turned on in order to do those things. I did manage to model the 
          image to the left. Don't bother trying to click on it; it's not worth 
          the trouble looking 
          at a better image. 
        I've also been thinking about 
          the differences between traditional rendering techniques versus digital 
          rendering. I still prefer the look of hand drawn renderings; they don't 
          look any more real or fake, but they seem to be more alive. Digital 
          renderings have a distinctively cold and technical look to them which 
          may appeal to some, but I prefer the hand rendered presentation. 
        However, I realize that both 
          methods can be utilized in designing and communicating our buildings. 
          They are used to evoke feelings and emotions about the architecture 
          and how it fits into its surroundings. I think that's why I like the 
          digital renderings done by Zaha Hadid and Norman Foster. They allow 
          the viewer to orient themselves into the scene to communicate how the 
          architecture affects its environment. 
       
      February 23, 
        2004 
       
        Today I thought 
          I would showcase an airport design that I found particularly provacative 
          in my research of airports. The Kansai International Airport terminal, 
          designed by Renzo Piano (http://www.rpbw.com), 
          sits on an island in Osaka bay, and provides 24 hour air service to 
          the whole Kansai (Osaka, Kobe, Kyoto) region. It's a spectacular design 
          both in form and in how passengers are quickly and efficiently moved 
          from the main terminal to their gates. It was also quite the engineering 
          spectacle in terms of providing sufficient protection from earthquakes 
          and hurricanes, in addition to building an island in the middle of the 
          bay. 
       
      February 22, 
        2004 
       
        Nothing new 
          today except for some new links in the links section. I don't know if 
          I continue to update everday; I guess I've only done this once. I doubt 
          I will be studious enough to do new things to this site everyday. 
       
      February 21, 
        2004 
       
        Redesign 
          of tetslog is much more successful. Much cleaner; very glad that people 
          probably did not see the first version. 
        As for what 
          project I intend to model over the semester, I'm pretty sure I will 
          try to create a digital model of last semester's airport project. Click 
          on the links to the left to see larger images of plans, sections and 
          the final model. I see some interesting potentials in the interplay 
          between the various surfaces and protrusions. It also has fairly simple 
          forms, so as an initial attempt at modeling digitally with FormZ, I 
          should not get too frustrated. 
       
      February 17, 
        2004 
       
        Creation 
          of tetslog 1.0 semi-successful. Not to happy with it and it will probably 
          change soon as I get better using Dreamweaver. Hopefully. . . 
        I'm very 
          excited for this class. Previously, I've taken a course at the University 
          of Idaho in modeling with 3D Studio Max and Viz, but that was several 
          years ago. Hopefully the fundamentals have not changed too much. 
        Now I have 
          a trusty Apple computer and I will be modeling in FormZ. 
       
        
        
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